Touch in Public: Multi-touch Interaction Design for Kiosks and Architectural Experiences
Multi-touch capabilities in Windows 7 have a vast array of possible applications. However, the design considerations for creating desktop applications that utilize these capabilities are somewhat different than designing for multi-touch applications in public installations, such as kiosks and architectural interfaces. In public spaces, users have to learn quickly in order to have a satisfying interaction, and experiences have to be tailored to the environment. Learn about the design considerations for creating successful public interfaces, ranging from how to make a screen's touch-ability clear to users, to creating interactions that are easily learned, while at the same time being enjoyable and engaging.
- Tags: UX, Windows 7
- Calendar: Add to Outlook

5 Comments
منتدى said
Jan 4 2010
thanks for this topci see online
Ryan Lane said
Jan 19 2010
I'm looking forward to this, since that's all I've been working on lately.
said
Jan 26 2010
I've been working on this type of stuff as well, but I've also had to deal with gesture based interaction. Wonder if any of that will be discussed during this session as well.
Ben Reierson said
Feb 24 2010
I've been doing a lot of this in the past year too. I'll be very interested to compare notes and lessons learned.
Kevin Andreassend said
3 days ago
Talks such as Jason's are becoming more important than ever before. We are just now launching our iQRite world's first 10 - 200" dia ST / MT kitset interactive frames and as we facilitate the shift from the desk top to the window, table and wall these issues need to be clearly understood by the designer and the user. Will this presentation be made available on line somehere?